polyhedron 005 by Unknown

polyhedron 005 by Unknown

Author:Unknown
Format: epub


The POLYHEDRON Volume 2, No. 2 K - w s*k DISP€L EDNFDSB Q: The enlarge spell states that, when reversed, it wilf “make creatures or objects smaller in the same ratios. So if my 5th level M-U caststhison atrolLand it fails its saving throw, it shrinks 100% —and disappears! Where have I gone wrong? A: In the math. The key word is ratio . When that level M-U casts the enlarge version, the creature ends up twice the normal size; a 2:1 ratio, comparing the result to the original. The shrink version gives the opposite result, a 1 :2 ratio — or In other words, down to half the original size, The spell states that there's a maximum of 200% enlargement. In other words, a 61 creature can add 12' maxium, to end up 18’ tall, or (18 divided by 6) a 3:1 ratio; therefore, the smallest possible shrink effect is 1 :3, or one-third the original size. ft's only a first level spell. Q: Does dragon breath do damage equal to the dragon’s current hit points, or its original (undamaged) hit points? A: in the AD&D system, dragon breath damage is always equal to the dragon’s original hit points — even if it’s currently down to 1 hp. In the D&D BASIC Set, it’s the other way around; the current hit points determine the damage done. Q: How much does a saddlebag hold? Or a backpack? A: According to the AD&D Player Character Record Sheets booklet, a Smatl Pouch or Purse holds 25gp, volume 1/4 cubic foot; large pouch 50gp, 1/2 cubic XKZZ 1— -XK , XX - K, , IKKI BAG OF TRICKS (This column wilt be used to share ideas from members on good fantasy role playing techniques. Send in your comments f) ASSASSINS: Some players get very upset if a known or suspected assassin wants to adventure with a party. But most people don’t realize that an assassin isa minimal risk; hewantsto live, liketheothers. With a proper talking to ahead of time, an assassin can be a valuable party member, using his special talents for the aid of the party, not against them (But watch out for chaotics. Speaking of which:) CHAOS: You'll keep your DM happiest if you remember that the game should be run Lawfully, even if all the characters are Chaotic. This takes control and maturity, but the game will go faster and you’ll go through more encounters (and get more treasure) in less time. Go ahead and role play the Chaos, but when you’re traveling, mapping, having a battle, or whatever, shift to “Lawful mode.” DARKNESS: A continual darkness gem (see “Light,” below) can be thrown at a dangerous oncoming opponent to cover a reteat, and causes confusion among many iow intelligence types. DEATH: If you’re getting low on hit points, fall over and play dead the next time you get hit if there are still party members in the melee, the monster will 10 probably go after them instead of you.



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